Heat build up can become a concern if used in large groups and constantly. Heat Scale. The problem is: there is no explanation for this mechanic in the game. The simplest weapons are the energy weapons. 1. The Hunchback IIC is the Clan medium with the highest quantity of high-mounted weapon hardpoints. 6 12 Rather than using a single powerful beam, the Pulse Laser fires a series of rapid pulses. You will have … When compared to the Medium Pulse Laser, the standard medium does slightly less damage, but weighs half as much, has greater range, and causes less heat build up. Energy weapons don’t require any ammunition, but generate a lot of heat. Description []. Introduced in 3059 by Clan Star Adder developed the heavy lasers to deal more damage, but the side effect of that was increased heat output. Like all Pulse Lasers, the Medium Pulse Laser has a shorter beam duration time than their standard counterparts. Medium and large lasers get a bonus to accuracy over other weapons (Small … The problem is: We cannot fire more than 2 Heavy Large or Large Pulse lasers at the same time, or we incur ghost heat. 5 910 6 1112 7 1314 1 Standard Lasers 1.1 Small Laser 1.2 Medium Laser 1.3 Large Laser 2 Advanced Lasers 2.1 ER Large Laser 3 Pulse Lasers 3.1 Small Pulse Laser 3.2 Medium Pulse Laser 3.3 Large Pulse Laser 1 12 2 34 3 56 4 78 Lasers are also available in Pulse Laser versions. They ignore ghost heat with pulse lasers. Heat Scale is a system that penalizes a mech with extra heat generation when multiple weapon systems of the same or similar types are fired within a short time frame. It is commonly referred to as "Ghost Heat" by the community due to a lack of in-game information on how the system works and UI notifications when a penalty occurs. Briefly after the introduction of Clans, we realized that combining the highly tonnage- and slot-efficient cER Medium Laser with the relatively heat efficient cER Large Laser or cLarge Pulse Laser led to some pretty extraordinary builds in terms of both damage and range. It generates ghost heat, if a pilot fires a certain amount of the same type of weapons at the same time. When compared to the standard Medium Laser, the pulse version outputs seventeen percent more damage in a shorter period, which also increases potential concentration of … Clicking on that button will open a menu, from which you can select any available variant and load it into the mechlab. On the left side, you will find a Button called "No mech selected" or with the name of the current loaded variant. The Heavy Medium Laser is exclusively fielded by the Clans.As such, there are no Inner Sphere models. Pulse Lasers generally are higher in heat, heavier, shorter ranged, and cost more. MWO Heat Penalties Comprehensive Guide A few patches ago, a heat penalty system was introduced to Mechwarrior Online. Your pulse lasers will finish firing just before your heavy lasers do. Firing more than six medium lasers in under 0.5 seconds will result in a Heat Scaling penalty. Mech selection. In addition, interference with a BattleMech's sensors means that a Heavy Medium Laser is penalized with a +1 to-hit modifier.. Models []. The solution? It works with the large laser group too. You can fire 4 heavy medium lasers, wait 0.5 seconds, and then fire 6 medium pulse lasers. All without ever triggering ghost heat. The basic energy weapons are the medium lasers and large lasers , but the real king of this type is the Particle Projector Cannon (PPC) : huge damage and long range, but also massive heat. The superb peeking profile has ensured that this is a meta favourite ever since its introduction. 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