History/Overview: This mech was discovered by Lieutenant Foster, Major Natalie Kerensky, and "Mechwarrior" (a stupid name for a faceless protagonist) on a planet with Star League LosTech. History/Overview: The Kit Fox was a light multi-role machine for the Clan touman. Deployment: This mech made its debut in Activision's Mechwarrior 2 Ghost Bears Legacy on the PC way back in 1996. These are the thicker than normal (telephone) cables sold at various electronic shops. Carrying quad Pulse Lasers for close range engagements and quad Javelin Missiles for long range fights. Consult the first edition of TR3026 for VTOLs used in the Inner Sphere prior to the Clan Invasion. Unlike the Grizzly (introduced later in TR3058) the Hellbringer was decidedly more popular both as a heavy mech hunter-killer and as an electronic warfare platform in heavy mech lances and stars. It had several notable abilities, namely that it had a weapon called a Lava Gun and it could erect an indestructable shield around itself to immunize it from damage. Since the tank has a low profile, its cloak is fairly effective since it is so low to the ground that most players have a difficult time spotting the tank until it fires. It's payback time. History/Overview: Many things have been said of the Clan Summoner, but it was with this mech that a Jade Falcon Star Colonel managed to kill saKhan Natalia Kerensky (don't get any ideas, Trueborn warriors abstain from sex; Natasha was also 60 years old at the time) in a Dire Wolf. It is otherwise a very good choice for almost any kind of match. -MechAssault 2 manual. History/Overview: There is the Adder omnimech (i.e., the Cougar/Puma) but no instance of a Star Adder battlemech in Comstar's technical readouts. With all the shells and laser bolts flying in the arena; the slight reduction in armor is probably not noticeable. VTOLs are crucial to speedy victories in CTF and Snatch It matches, where object retrieval is more valued than simply killing. To date, approximately a half dozen official variants exist for the Mad Cat/Timber Wolf both in the Inner Sphere and in Clan space. Several versions of the Mad Dog were used in the initial Clan invasion, as well as the Trial of Possession on Tukkayid; current configurations of the Mad Dog are probably as numerous as the number of machines left in the Clans' touman. The clumsy and confusing dual designation of Clan machines stopped after Technical Readout 3055. Deployment: Summoners are deployed in scattered maps and modes in multiplayer. Mad Cat pilots should take care to be deployed near mechs with short range weapons or have an allied battlesuit cling to the back of the mech -- this prevents neurohacking by enemy battlesuits and gives the ally a free ride. Turrets are immune to neuro-hacking by battlesuits. The Ragnarok is an Assault 'Mech that was developed and used by the … "The Raptor combines maneuverability with tremendously effective short-range weaponry, which makes it great in a close- or medium-range skirmish." Lacking the technology, the design languished in the files of House Liao until the decoding and dissemination of the Gray Death memory core allowed access to Star League LosTech. History/Overview: The Loki is the Inner Sphere designation of the Clan Hellbringer, for one Inner Sphere officer viewed the weapon layouts of each configuration and deemed them, "utterly mad". The mech's ability to be immune from being neuro-hacked may prove invaluable in some instances. Remember that the Kit Fox uncloaks briefly when the Warhammer missile launches, but the mech is otherwise undetectable while charging the missile's timer. Use them when you have a chance -- the lasers are not good, but tend to overheat the mech even while it sits in water. You won't be going anywhere for some time. This allows them to hitch rides on stronger or faster allies and assist them with their fire power. Capabilities: The Timberwolf relies on twin gauss guns, four LRMs, and some pulse lasers to deliver victory. The older Rommel featured a single class 20 autocannon and coaxial machineguns, and was well on its way to modernise House armies until the intervention of ComStar in the war between the Federated Commonwealth and the Draconis Combine in 3029. The token machinegun is probably not even used -- even against battlesuits. Looking for details on an odd miniature (MechAssault 2 promotional Raven with Void Signature system) Hey guys, I saw someone post on the Battletech - International what seems like a 3D printed version of the mech I remember from an old magazine mail-order promotion back in 2004-ish for MechAssault 2. Deployment: Tanks are notoriously weak in Mechassault, unlike the Battletech universe, where heavy tanks like the Manticore or Brutus can pretty much squash light mechs. Capabilities: The Belial is the "light Timber Wolf" in Mechassault. Take out the elementals and then deal with the Raptor. Even so, a fast mech can put some distance between itself and a battlesuit, then that's when the battlesuit is in real trouble. The mech's twin auto-cannons are quite capable of shredding light mechs and can endanger even heavy or assault mechs. Newly added for Mechassault 2 is the Cougar's AMS special ability, which gives it a decent amount of defence when going up against missle dependent mechs such as Catapults and Mad Dogs. Since a tank can be carried by a VTOL, a serious team-player/gung-ho attitude must be adopted in order for tank/VTOL teams to be effective. The Catapult should be viewed as a support Mech and not … A Thor is only useful in Mechassault 2 for its ability to shuck off battlesuits and hunt them down with some measure of quickness. With 15 fully destuctible environments, this third-person action-shooter takes immense destruction to another level. Capabilities: Mechassault's Thor is the heaviest jump capable mech with special armor, meaning it has the mobility and defence against battlesuits. The Ragnarok cannot alpha-strike, unlike other assault mechs. Deployment: Nova Cat mechs are scattered around various maps and modes. The shield now requires time to charge up once a pilot is in the mech, and only reduces damage to very small amounts, instead of nullifying it completely. The combined might of level 3 Warhammer missiles coupled with an alpha-strike is something few mechs can survive. Tanks are fairly tough; they are stronger than battlesuits, but slightly less protected than a light mech, making them hardy couriers when you have a well coordinated strike team. Deployment: The Kit Fox is rarely available in Live matches. Deployment: Vultures are fairly common; however, do not expect Mad Dogs and Vultures to be available on the same map for the each mode. Two Xboxes - Aside from two copies of Mechassault 2, two televisions televisions, the A/V and power cords, and one controller per player, you will need a "cross-over" cable. By the fall of the first Star League, 'mech versus 'mech combat was common enough to have evolved into a series of ritualistic battles between single warriors encased in towering machines. It also come equipped with a dual alternating Pulse Laser for weak enemies, tanks, infantry and BattleArmor. The Stiletto was originally a Draconis Combine ultralight and one of the more successful of the light-lightweights (at 15 tons). Sell your services to the highest bidder, join up with an army, or form your own group and pursue your own goals. Canonicity []. Lastly, the turret is incapable of using any power-up except for armor; this means that the weapons on the turret are always at their basic level and can never be powered up. POV Missile (accelerated). With its speed and fair amount of defence, Raptor mechs are good candidates for capturing data cores or flags. The alternative model (Wendigo) is a much more flexible machine. Capabilities: Elementals are similar to the battlesuit, save for the fact that it cannot hitch rides on mechs or VTOLs. Deployment: The Prometheus is deployed all over, but is best used in team games. Capabilities: The new Rommel-2 NST combines a hybrid energy-ballistic cannon with a generic machinegun. The skull headed cockpit was to appear as a deterrent to enemy mechwarriors who dared to oppose the Cameron regime. Deployment: Raptors and Stilettos are sometimes confused with the smaller Raven/Corvus chassis -- don't make that mistake, as the Raptor is a much more capable machine. What suprised the jaded Mechwarriors of the Inner Sphere was its equipment of traditionally heavy mech fire power -- that being twin particle projection cannons (PPC) -- on what is universally recognised as a light-medium mech. Three and a half tons of armor provides protection to the Raptor from most light weapons. Mad Dog, Vulture, Timberwolf, Mad Cat, Hellbringer, Loki 7. History/Overview: The Uller was the Inner Sphere designation for the Clan Kit Fox. Best Movie, TV and Comics of the Year Awards 2020, Things Ghost of Tsushima Doesn't Tell You. The tank's main gun, despite being labelled as an energy weapon, has some mass behind it; in some instances, it will be able to knock over mechs of varying sizes in some instances. Capabilities: The Hellbringer in mechassault was one of the four mechs available from a "download parcel" on Xbox Live. Its distinctive over the shoulder barbed harpoon weapons (the Plasma PPCs) should immediately identify the mech to both friend and foe. Unlike regular battlemechs, Clan omnimechs share sets of common parts such as weapons, actuators, and detection equipment; this meant that a badly damaged part could be exchanged for a functioning one from an inoperable mech, or that a mech configured with one set of weapons can swap for a different weapons kit and being a different task the next day. Take your favorite fandoms with you and never miss a beat. Deployment: Stilettos are actually not bad to have around in team games (where mech-jacking occurs most often). This clone of the Atlas was created for the Mechassault series of games. The missile launchers attached to the Raptor's shoulders both fire two Crossbow SRM's at a time, on base level. Once you see an Atlas or Prometheus lumbering towards you, start chipping away its health or avoid it unless you really need to fight it (i.e., Last Man Standing, Destruction). My Star Adder remake is epic, it's waist and legs are almost done, but it's already tall or taller than 10 Spartans! On planet Dante, a Word of Blake Raptor downed by the MechWarrior was salvaged, and found to be carrying the Stealth-Null Signature Data Core. The reactive (anti-ballistic) armor of Mechassault 2 has been granted to this oft under-used mech. MechAssault is a video game released for the Xbox notable for being one of the first games to support Xbox Live online multiplayer. The ability to jet over small obstacles and rough terrain makes the Bowman more useful as a Warhammer flinging missile boat than a true assault unit. Lone players will never again have to face an Ymir in a free for all, as all mech assignments are pre-assigned according to the map. The real classification of the Loki Mech is questionable. For business. Ullers are pretty much played like Cougars but with more hard hitting lasers instead of pulse lasers. Well essentially, in mechassault you are playing after the clan invasion, during the word of Blake's rein as they try to find all of the datacores. The VTOL will have new abilities in MechAssault 2. This mech is potent, but the prevalence of battlesuit hacking has given the mech a distinctive weakness. History/Overview: The Inner Sphere Owens was an attempt by the House Lords to test their technology and economies in creating and maintaining a sizeable force of omnimechs. A single Rommel tank can be carried by a VTOL to an otehrwise inaccessible area. Quite a package for a heavy mech. Shedo- Nova Cat IS a ****ing boss, it features twin Machine Guns and the most Heavy Lasers ever crammed into a mech! Alone, use the lasers unless an enemy is knocked down to the ground or doesn't see you. The time it takes for the Warhammer missile to be charged takes some time, and your team mate can keep enemies busy during that time. Try to use one only to scavenge a kill (or steal a kill) from the other players -- the Elemental really doesn't do much for killing power in any match, except against turrets, tanks, and other battlesuits. However, almost every mech is better than the lamentable Owens in almost every regard, so avoid piloting one unless it is the last mech available in a match. More suited for support rather than taking on other 'Mechs head on, the Raptor should be used for capturing objectives than fighting. Deployment: The Ymir is only deployed in very few team games for balance issues. Still, unless there are a lot of people on a team, serving static defence is not an exceptionally good idea unless you are using it intermittently throughout a match to keep your enemies surprised and confused. The battlesuit comes with jumpjets, which make the unit capable of negotiating rough terrain, as well as jump over small buildings. Its dual LRMs and machineguns are fit for raiding bases (i.e., pilot killing) and its speed makes it ideal for scouting missions. The Catapult is the slowest Mech in the Heavy class, having a top speed of 20 Mph, the Catapult is slow, and not very manuverable. Capabilities: The Star Adder is the newest assault battlemech and can outpace other assault mechs, like the Atlas. The experiment worked, and the prototype was refined to be a light omnimech. Decades later, the Atlas continues to sow death in all manner of battles. With twin PPCs, dual machineguns, and four SRMs, the Mad Cat is the quintessential "battlemech" of FASA fame. Lacking jumpjets, the Hackman will need to rely on its inherent speed to evade enemies, but this is less of a hinderance than one thinks, as jumpjets are visible when they are firing when a mech is cloaked. History/Overview: There have been no known mechs with the Prometheus designation in Battletech. History/Overview: The Cougar was originally conceived as a new light strike Omnimech by Khan Martha Pryde of Clan Jade Falcon. Deployment: Wendigo mechs are occasionally seen in some team matches. Capabilities: The Wendigo relies on its lone PPC and triple AC for damage. Vultures are less suited for anti-battlesuit duty (lack of a flamer) but they can hold off battlesuits while allied units bombard the ground to kill the mech-hacker. Unfortunately, the Owens proved more effective, and the fate of the Raptor omnimech is unknown. Uller was chosen as a result of the machine's relatively good accuracy - in Norse mythology, one of the Aesir who excelled at marksmanship was the god Uller. Capabilities: The Blood Asp is the newest assault class battlemech in Mechassault. 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